Classes
The following classes are available globally.
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A value generator class for random int values.
See moreDeclaration
Swift
public class IntValue : RandomValue
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A value generator class for random percentage values.
See moreDeclaration
Swift
public class PercentageValue : RandomValue
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A subclass for sharing utility functions between random value generator classes.
Declaration
Swift
public class RandomValue
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A random value generation utility.
** Configuration **
The utility does not require any configuration to generate random values. For those, you can simply call
Random.(type).value
to retrieve the random value.However, there are many cases where a configuration for upper / lower bound, or min / max values.
Reusable Configurations by Default
Configuring a range sets up the shared instance to re-use that range configuration on all subsequent calls until modified.
Example:
// configure reusable IntRange let intRange = IntRange(lower: 4, upper: 100) Random.intRange = intRange // see below for Random.int usage examples. // configure reusable PercentageRange let pctRange = PercentageRange(min: 0.10, max: 0.98) Random.percentageRange = pctRange // see below for Random.percentage usage examples
Overriding Current Configuration
You can override the configuration at any time by setting up a new range just as above, however, you can also call any of the computed variables through an interface method and provide a new configuration dynamically.
Examples:
** Random Int **
// get random int with no limitations let randomInt = Random.int.value // get random int value below an upper limit // get random int value within a given range
** Random Percentage (Double) **
See more// get random percentage with no limitations let randomPercent = Random.percentage.value // get random percentage value below an upper limit // get random percentage value within a given range
Declaration
Swift
public class Random
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A configuration object for
See morerandom-swift
.Declaration
Swift
public class RandomConfig